require 'gameserver'
require 'gameclient'
local class = require 'hump.class'
local gwee = require 'gwee.gwee'
local text = require 'utilities.text'

JoinMenu = class{
  function(self, state, mainmenustate)
    self.state = state
    self.mainmenustate = mainmenustate
    --self.server = GameServer()
    --self.server:planetNew()
    --self.client = GameClient(self.state, self.mainmenustate, self.server, 'player1')
  end
}
